I've read this book several times, and this time it was no clearer --- the confusing bits were just as confusing (perhaps because I conflate this with several other Gibson books), and the payoff was just as flashy:
- navigating "cyberspace" described as if a physical reality
- networking and AI work unbelievably smoothly, but no one has a garbage Internet of Things device
- the motorcycle chase scene was missing --- I misremembered this from Stephenson's Snow Crash, I think
- going to a permanently-inhabited space station was a tourist-level outing; going online requires specialized equipment and training
- lucid dreaming-like sequences that feel very accurately described to my own perceived sensorium when dreaming
- AI police are called "Turing" and have legal jurisdiction above the level of states?!? I didn't remember this from my last reread, which may have predated my now-extensive knowledge of Turing and computational theory
- basically zero discussion of the educational system, which I find I have a lot of lingering questions about
I recommend this book as still-relevant and -interesting, for any reader of any background; I suspect that different backgrounds/ages/"digital native" readers will have very differing receptions of what this book predicts, from the past, to be the present/future.
The recent edition I borrowed from the library included substantive front- and back-matter discussing "cyberpunk" and Gibson's relation to it. I've always thought "cyberpunk" was a marketing term for "William Gibson or an imitator wrote this", and I haven't updated my opinion.
This post's theme word is enantiodromia (n), "the tendency of things, beliefs, etc., to change to their opposites." While temporary, drug-induced enantiodromia is common amongst the drug aficionados in Neuromancer, most characters emerge from the haze with their core tenets intact... perhaps the titular *mancer is the only one to undergo a major change.