Lila Prime

Nearly every blog post is written months later and then backdated. Living in the past is so... NOW!

Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts
Saturday, October 18, 2014

Skyrim or Switzerland?

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Skyrim or Switzerland? Ok, the child with glasses is a giveaway. Yes, that's right: Skyrim*! (*modded) What you can't feel in t...
Sunday, November 20, 2011

Portal cake

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I made a birthday cake for R., based on this recipe . It had some adaptations, making it a darker and richer cake (and layered with fudge), ...
Sunday, February 6, 2011

Meta-games

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There is a community, connected and reinforced online, of video game players. Despite their division into factions (by gaming console, by g...
Saturday, April 17, 2010

Building Turing machines

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Two recent items of internews (internet+news = stories that are popular for a few hours) regarding Turing machines, my second-favorite type ...
Sunday, November 22, 2009

Weekend

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This weekend we celebrated R.'s birthday (despite its actual calendar placement of Tuesday). We went paintballing (photos forthcoming o...
Saturday, August 1, 2009

Recursive blister

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Awhile back I was on a Geometry Wars bender, and managed to get a blister on my thumb. Undeterred, I continued to play... and my blister go...
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Lila is a complex system.
Lila is a lightweight, compact, user-friendly system written entirely in the LISP programming language. Lila is compatible with your legacy hardware as well as modern operating systems. Lila can be used both to discover and to teach knowledge about computer science.
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